I’m -----------, a 3D Generalist experienced in the games industry. I specialize in stylized 3D environments, character assets, and technical art, handling modeling, texturing, rigging, and optimization for real-time engines.
With experience in Unity, Unreal, and XR/VR projects, I can adapt to various styles and industries from gaming to visualization and digital media. I focus on delivering clean, optimized assets and efficient workflows.
Tools: Blender, ZBrush, Substance Painter/Designer, Unity, Unreal Engine, Photoshop.
Portfolio: -----------/mj-----------