Senior 3D Artist with strong AAA production experience, specializing in weapon and hard-surface assets for real-time games. Contributed to multiple high-profile titles including The Last of Us Part II, Uncharted 4, Uncharted: The Lost Legacy, Horizon Forbidden West, and Apex Legends.
Experienced across the full asset development pipeline, from initial blockout and high-poly modeling to optimized in-engine implementation, ensuring assets meet both artistic vision and technical requirements. Comfortable working within established pipelines, following detailed art direction, and maintaining consistency with existing game styles.
A dependable team contributor who collaborates effectively with artists, designers, and technical teams to deliver high-quality assets on schedule. Detail-oriented, adaptable, and committed to maintaining AAA quality standards in fast-paced production environments.